Monday, October 19, 2009

Rendan Radio Episode 4 Link!

Well it's here!

A bit rougher then before with no background music and both me and bass talking on different sound channels (one of is in the left speaker, the other one in the right.. Think of us as your two best friends talking on either side of you! Bass words, not mine...) but it's here!

Check it out and lemme know what you think!

http://www.shishi-rendan.com/Media/RR4.mp3


-Rockman Out-

Saturday, October 17, 2009

Rendan Radio Episode 4!!!

After the 50 billionth try (actually more like 5th lol) me and Bass finally got a show in the can! Needs to be edited to have some background music on it but otherwise it's good to go!

We did it over skype, which is actually pretty godlike, and everything went down without a hitch! Maybe we can use this to have ppl call into the show sometime in the future!

I'll post the link here as soon as it gets done!

-Rockman Out-

Tuesday, October 13, 2009

So it's come to this...

Welcome to Rockman's Rants, my personal blog for all things Narutimate. With NA3 coming out at the end of December as well as the site re-launching, I thought I'd make a place on the web for me to share my thoughts, opinions and random blurbs that would otherwise be to random to fit in any particular section on the forums.

The biggest reason for this blog though is to archive any informational and otherwise lengthy posts that might get erased if a certain web provider fucks up again!! lol

So for my first trick, I'm gonna re-post the guide on doing custom soundtracks on the psp.

For my next trick I'm going to have to re-write the psp to tv guide as I didn't save it =( .

-Rockman Out-
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PSP Custom Soundtrack Guide-

Day after day NA3 is looking to be more and more like the good ol' 2D action we've come to love and miss from the NH/NA heayday. Besides the obvious, the only that seemed to be missing was the custom soundtrack.. But we got that covered too!

With this guide I'll explain how to change the music on UNH2 as well as any other psp game, which of course applies to NA3! Even if you don't change the music on your copy of UNH2 you can use this guide to get the files ready so that when NA3 finally does release you can just change your files to the appropriate names and drop them into your copy!

To do this you need -

A psp capable of custom firmware so that it can run ISO files

An ISO of UNH2 (easily created from an actual copy of the game if you have custom firmware, or find somewhere to download one)

Goldwave, ATRAC3 codec, Gwat3 looping tool and UMD Gen
All these files available here-
http://www.sendspace.com/file/jbi4fg

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The first step is pretty self explanatory, just install goldwave to your computer.

Afterwards we need to unzip the file called ATRAC3.zip and you want to double click on the "atrac3.exe" file which will install the atrac3 codec onto your computer.

Now restart your computer so that the changes take place. (Some people claim they don't have to, but I did before it worked on my computer).

Ok now that we have that done you want open up goldwave and load the music track that you want to put into your game. Here are the list of filenames that are on the umd so you know what to name your song so that it plays at the correct time in the game:


Modesel.at3 - mode select screen
Charasel.at3 - character select screen
loby.at3 - wireless lobby
btl_before2.at3 - team order select
Stage00.at3 - Ichiraku Ramen
Stage01.at3 - Homage Great Stone Faces
Stage02.at3 - Chuunin Exam Stadium
Stage03.at3 - Kikyo Castle Keep
Stage04.at3 - The Forest of Death
Stage05.at3 - Survival Exercise Ground
Stage06.at3 - Hidden Leaf Hot Spring
Stage07.at3 - Hidden Leaf Forest (treetops)
Stage08.at3 - Outside the Mugenjo
Stage09.at3 - Inside the Mugenjo
Stage10.at3 - Unused (Incase you guys see it and wonder what stage its for)
btl_win.at3 - Win Music

After you've loaded goldwave you need to open up the track that you want to use for the game. MP3, WMA, etc. Goldwave accepts almost any file format so you should be good with whatever you put in. Use goldwave to edit it however you see fit, and when you're finished you want to go to "save as" and follow these steps:



(CLICK TO ENLARGE)
[1]"Save in" = to save the file where you want.
[2]"File name" = make the name of the file to whatever music you wish it to be.
[3]"Save as type" = must be in .wav
[4]"Attributes" = Any of the 3 ATRAC file formats is fine, obviously the bigger the kpbs you pick the bigger the file size will be, but so will the quality. I personally use the highest setting since I have a big enough memory stick, but you're free to experiment.



Next you want to follow the same steps for the rest of the songs in the game. When you are done you should have wav files of all the songs you've made. Now we want to take all those files and rename the file extensions from wave to at3. (I.E. stage01.wav becomes stage01.at3 and so on.)

Now you're files are all ready to be looped!

Next we open up the GWAT3 looping tool. Extract the contents of the rar file and double click on GWAT3.exe . This'll open up the tool. It's pretty easy from here, just drag and drop all the files onto the tool and hit the "goldwave" button.

(CLICK TO ENLARGE)

When the program is finished it should output another set of files with the prefix "looped" in front of it. (I.E. if you throw in modesel.at3 it'll output as looped-modesel.at3).

These files are the ones you want to put in the game, so erase all the other files and remove the "looped-" from the front of the files that were created by GWAT3.

Next you want to get the ISO of UNH2 and open it up using any ISO reading program.

UltraISO, MagicISO and a few others should work just fine, but you can even use regular old Winrar to extract the files out. Once you open up the ISO you should see a folder marked "PSP_Game" and "UMD_Data.bin", extract both these things and put them somewhere that you can get to them. The next step is to take all the new at3 files that you just created and put them in the games "bgm" folder (which is located from: PSP_GAME -> USRDIR -> sound -> bgm).

It'll ask you if you want to replace these files, of course hit "yes to all" and let them copy in.

PRO-TIP: The entire games music files are stored here. The game has some really sick bgm music for the fights that are in story mode only, its a wonder they didnt just use those for VS mode, but if you want to you can just extract em, rename em and use them for your music selection! Since theyre already premade theres no work, just rename and put them back in! Also the sounds for the Ougis (both American and Japanese) are in there. All files that start with "d0" are ougi sounds in Japanese and "d0e" is english. If you want you can change what people say or what music plays during their ougi!


Son now that we're done with that you have to recompile the ISO so that it will actually play on your PSP.

Next you want to etract the umdgen zip and open up the UMDGen program.

(CLICK TO ENLARGE)

This is VERY straightfoward. Just take the two files (PSP_GAME folder and UMD_Data.bin) and drag them into the field on UMDGEN that says "no items to show".

Then you just want to go to "File" and hit "Save". Rename the disc to whatever you want to call it and VIOLA that's it! You've made your own custom soundtrack version of UNH2!

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One down.. many more to go